PhysioBrush
A vertex-painting workflow for secondary motion. Set up physics for hair, tails, cloth and soft body parts through independent physics groups.
Current price, licence and compatibility are listed in the store.
Product details
Uses Unity Rigidbodies and ConfigurableJoints, with independent physics islands for different parts of a character. Includes a rig backup workflow and heatmap visualization for Built-in, URP and HDRP.
- Physics
- ConfigurableJoints
- Workflow
- Vertex painting
- Rig backup
- Pristine Rig
- Editor history
- Undo / Redo