FurBrush Studio
Author fur directly in Unity. Paint length, density and flow in the Scene view, with shell, GPU strand and fur card workflows.
Current price, licence and compatibility are listed in the store.
Product details
Fur authoring and rendering for Built-in, URP and HDRP. Includes brushes and a squirrel showcase asset. GPU strands require compute shader and StructuredBuffer support on the target platform; consult the store page for requirements.
- Fur methods
- 3
- Authoring
- Scene view
- Painting
- Length / density / flow
- Engine
- Unity